I have uploaded the Colonial version of my PORTABLE WARGAME rules (in PDF format) to THE PORTABLE WARGAME website so that any interested blog reader can download them and possibly use them.
This draft uses the same basic game mechanisms as the earlier 'Musket' version of the rules, but I have added some extra weapon types (e.g. Magazine Rifles, Machine Guns) as well as including an option for Native Infantry and Cavalry Units to make double-length moves if their Commander achieves the right score on a D6 die.
The rules are still very much a 'work in progress', and may be subject to change as and when they are play-tested ... which will hopefully be quite soon.
This draft uses the same basic game mechanisms as the earlier 'Musket' version of the rules, but I have added some extra weapon types (e.g. Magazine Rifles, Machine Guns) as well as including an option for Native Infantry and Cavalry Units to make double-length moves if their Commander achieves the right score on a D6 die.
The rules are still very much a 'work in progress', and may be subject to change as and when they are play-tested ... which will hopefully be quite soon.
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